MACHINING AND ITS: We made an electrical diagram, mapped out where our parts would would go, went over details in the build like how the fan would run and how the HDD would fit in the build. We continued building the arcade adding the walls and putting everything together.
GAME DESIGN: Also switched the game onto a more stable version of unity with less bugs and worked on controls for the game. We met up at the end of the week and got to all test out the game together and physically see how components would fit.
GAME DESIGN: Also switched the game onto a more stable version of unity with less bugs and worked on controls for the game. We met up at the end of the week and got to all test out the game together and physically see how components would fit.
Measurements
Schematics
Game Alpha
WEEK 5
This week has been a very productive week for us. We got our first bracket printed, soldered, worked on the game start screen, (machining) . In IT we soldered a 2pin extension cable to a SATA power cable on the P14 power connector. We did this because there was not an extra fan power plug on the motherboard. We also got out first bracket made which unfortunately did not fit on the motherboard at first so we remade it to be square and thinner. We also made the designs for the brackets for the hard drive and power supply. Our Game design team worked on the start menu for the game and the resolution.
Soldering
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Brackets
WEEK 6
MACHINING & COMPOSITES: Finishing side panels, made spring mechanism to open the arcade, making top panels, finishing and installing brackets, and made carbon fiber panels
ITS: Working on the final presentation and testing the game, soldered power button, planned wiring the machine
Game Design: Worked on game trailer and adding features to the game like, character skins, explosion details, power ups, and boss variations
ITS: Working on the final presentation and testing the game, soldered power button, planned wiring the machine
Game Design: Worked on game trailer and adding features to the game like, character skins, explosion details, power ups, and boss variations